πŸŽ“Changelog

Version 3.5.0

NOTICE: All Modules must be Updated to the Latest Version to work in COZY 3.5.0

  • UI/UX Overhaul

    • New COZY home page design

      • Modules are now arranged horizontally in categories

      • New toolbar moves all COZY features into one unified editor

      • COZY Hub now displays vertically or horizontally to fit your monitor setup

    • Module UI

      • New graphs and charts for modules that help with development

      • UI code moved out of the runtime scripts to reduce file size.

    • Search Bar

      • Search for parameters based on keywords

      • Edit any parameter without any clicks

      • References each module with the search result to help users find related fields

    • Move to UI Toolkit

  • Minimum Unity version moved to Unity 2022.3 LTS

  • Added new scene tools dockable window that lets you change time within the scene view

  • Removed Reports and Control Panel Modules (replaced by the module tooltips and search function)

  • Integration of Internal Systems

    • Weather and Ambience systems now use WRC for their chances for better cross compatibility

  • Updated third party integrations

    • Fixed issues with heavy fog and SW2 in URP

    • Resolved an issue that broke the connection with Buto when a project is restarted

  • Minor bug fixes

Version 3.4.0

Cozy Core

  • New WRC System

    • WRC (or Weighted Random Chance) allow you to create your own custom chance effectors.

    • Change the chance that a specific weather profile will play by any variable in your game

  • Overridable System Changes

    • Adds a new generic Overridable struct that can take and manipulate any datatype.

    • OverrideData is now replaced with Overridable. In order to better support this change, the alias using OverrideData = DistantLands.Cozy.Overridable<float>; can be used to maintain data after updating.

  • Biome Priorities

    • Added priority levels to biomes

    • Biomes with the same priority will be blended in the old way but biomes with higher priority will override lower priority

  • Time Module Improvements

    • Added day progression toggle to optionally progress the day when the time reaches midnight.

    • Fixed a bug where the weather would progress even if the time is paused.

  • Reflections Module Improvements

    • Added option to refresh every hour

    • Added boolean to automatically set the layer

    • Added minimum quality level to automatically disable the module on low quality devices

  • Save/Load Changes

    • Fixed an issue that caused references to go missing after loading the scene

    • DataSave struct is now public and be accessed from non-COZY scripts for easier extension.

  • Updates

    • Added ReSound and Eclipse to the COZY Hub

    • Merged URP packages

    • Sun will now disable its shadows when it is disabled to allow moon shadows in HDRP

    • Added fog start parameters to biomes

  • Bug Fixes

    • Fixed a bug where wetness and snow were swapped in the chance effectors

    • Removed leftover code for the old weather FX system. This was deprecated in COZY 2.2 and replaced with the Event FX system

    • Reduced brightness of scene gizmos

    • Replaced SG includes file

Version 3.3.0

Version 3.2.0

  • Save + Load Module will limit saved data to provide a better data management experience and lighter saves.

  • Added save slots to the Save + Load system

  • Minor bug fixes

Version 3.1.0

COZY Core

  • Editor UI Changes

    • New wizard to help you create your own COZY modules

    • New COZY Hub window that replaces the old editor window

      • View and modify the current instance

      • Create FX Block Zones, Biomes, and Fog Culling Zones from the menu for easy scene creation

      • Walk through project setup with checks and automatic fixes for common pitfalls

      • View and install integrations right from the window

      • View extension modules

      • Links to documentation, store page and support are readily available

    • COZY editor window now has a horizontal orientation for wide inspector windows

  • Shader compilation

    • COZY shaders will now automatically compile for the various render pipelines.

    • New .cozyshader datatype based on JSON architecture that serializes into .shader files at runtime.

    • Material shader GUIDs are broken by this change and must be reassigned manually if using COZY shaders in other places in your project. Internal references will automatically update.

  • The COZY Suite now uses UPM packages

    • Moved layout of the package to fit the standard package layout

    • Native assembly definitions

    • Readme file moved to use Markdown and included in the package manifest

  • Sample packages

    • New demo scene placed in the samples

    • New diorama scenes for the Events, Interactions, and Reflections modules as well as the biome system using the package samples

    • UI samples show how to hook COZY into your UI system

  • Height fog now has more options and will pool around the base of large structures.

  • Rain and snow weather variants now combined into a new weather type called precipitation that interpolates between rain and snow based on the global temperature.

  • Fog in URP will no longer have screen edge issues that made fog less visible when looking at something indirectly.

  • Fog now supports orthographic rendering

  • Satellite Module changes

    • Moon light is now placed in the COZY Weather Sphere

  • Sun light game object renamed from "Sun" to "Sun Light" but both names are recognized by COZY

  • Default Perennial Profile set to have 365 days and leap years.

  • Integration

    • Buto is supported by default in URP without any additional imports

    • SW2 is supported by default in URP without any additional imports

    • Legacy 3rd-party shader support requires additional imports until supported by the respective developers

  • Internal Changes

    • Moved internal GitHub package.

    • Shaders moved to Amplify functions so that all shaders for all render pipelines only need to compile once after making a change.

  • Updated documentation.

  • Minor bug fixes.

COZY Habits

  • Resolved an issue that prevented builds

  • Moved to UPM

  • Added an editor tab to the COZY Hub

COZY Blocks

  • Resolve an issue that sometimes prevented builds

  • Moved to UPM

COZY Plume

  • Added HDRP support

  • Added new shader variables to tint the lit and shaded portions of the clouds

  • Moved to UPM

  • Moved to UPM

  • Added an editor tab to the COZY Hub

What's New in Version 3?

Visual changes

  • Fog Changes

    • Added density variation to the fog

      • Use a texture to create subtle variation in the fog

      • Control the strength of the variation

    • Moon will now display a flare in the stylized fog

    • Fog smoothness is now exposed

  • Night Sky Improvements

    • New 8K star texture with higher detail, smaller stars, better placement, and more variation.

    • New 8K galaxy texture to match the new star texture

  • Cloud Changes

    • New Luxury Clouds cloud style. These clouds combine the performance of single texture clouds with texture based blending allowing you to smoothly blend between cloud textures.

      • Package ships with several 4K cloud textures to choose from by default

        • 3 cumulus cloud textures at various stages

        • 3 border cloud textures at various stages

        • 3 nimbus cloud textures at various stages

        • 1 altocumulus texture

        • 1 cirrostratus texture

        • 1 cirrus texture

        • 1 chemtrail texture

  • Ambience changes

    • Aurora Borealis will now spin around the player for a more aesthetic and dynamic ambience

    • Red and green aurora are split into two different ambience types

  • The weather sphere can now be centered around a custom object (not a camera). This will provide better results for top-down and 2.5D games that utilize COZY

  • Added support for Stylized Water 2's underwater extension

  • Added new fog blocking material for indoor areas

Modules

  • New Transit Module that controls time blocks, sun position throughout the day, and day length throughout the year

  • Material Manager Module has been renamed to the Interactions Module

  • Climate settings moved from the Weather Module to a new Climate Module

  • New Debug Module that exposes all modules' properties (including hidden properties) for easy profiling and debugging

  • New Control Panel module for editing key properties of all modules in a simple unified location

  • Wind moved to the new Wind Module

  • New System Time Module that pulls from your system time for the current time and day

  • Atmosphere, Weather, and Time Modules are now separated from the main CozyWeather.cs script and are removable

  • Added new interface called IBiomeModule that can be implemented in a custom module for biome logic (see biome documentation for more information)

  • VFX Module has been removed

  • API Changes

    • Added 5 execution order methods to CozyModule.cs

    • Reports Module is now modular.

    • Module script names have been unified to all use the same format

UI Changes

  • Modules are now placed in folders (Atmosphere, Time, Ecosystem, Integrations, Utility, and Other) in the searchable context window

  • Added a new title bar for modules in the inspector view

    • Module icon, name, and documentation are visible

    • Script editing, and several key functions are available from the context menu

  • Added a new button to add all modules at once for quick profiling

  • Added a slider to determine the number of modules displayed per row

Organization and API Changes

  • Ticks have been removed in favor of a Meridiem Time architecture

    • Why are ticks being removed?

      • Ticks used a 0-359 structure that directly corresponded to the rotation of the sun, but was difficult to use in any other way.

      • Ticks were generally confusing, slow to calculate, and difficult to use in code.

    • What is Meridiem Time?

      • Meridiem Time is a struct that allows you to set hours and minutes that will automatically convert to a float that ranges from 0-1.

      • This will let you easily set time in an intuitive way while still running quickly in the backend

      • Take a look at the documentation page for the Meridiem Time for more information

  • FX System changes

    • Removed the VFX Module for clarity's sake opting for referencing FX in their respective modules and storing them in the weather sphere.

    • Removed the Play() and Stop() methods from the FX profiles due to a redundancy with Play(1) and Play(0).

    • FX Profiles have been reworked and moved from playing based on a weight set in the scriptable object to playing based on a runtime reference stored in the relevant module

    • FX profiles will now instantiate under the weather sphere

      • Added four children to the weather sphere that hold various FX profiles

  • Weather functionality has been moved to the IEcosystem interface and references to functions should be formatted like this: weatherSphere.weatherModule.ecosystem.methodYouWantToReference

  • E_CozyModule.cs improvements

    • Reports are now modular and can be added to any module's editor

    • Control panel module is integrated with any module through the abstract method

    • Connect your documentation to the editor scripts

    • Add context menu methods that display on the toolbar

    • Editors are now cached by the COZY editor leading to faster editing in the inspector

Biome Changes

  • Biome system has been dramatically changed to incorporate more modules

  • Biome modules are not placed in separate scripts anymore

  • New atmosphere biome module

  • Biomes do not have weather systems built into them by default. Weather is now an addable biome module.

  • Biome system set to replace the volume system completely and the volume system will be fully deprecated by COZY 3.2

Bug Fixes

  • Fixed a bug that prevented FX profiles from stopping properly

  • Fixed a UI bug that prevented events from being assigned to Event FX in the Events Module

  • Fixed a UI bug that prevented editing the Material Profile within the Materials Module

  • The weather sphere will now properly display in the game window while the application is not playing

  • Fixed an issue that prevented builds with HABITS

  • Made all particles use world space

Improvements

  • Drastically improved performance

  • Shader variables use global floats and colors to allow for easier team projects

  • Global shader variable names are cached as IDs for faster shader modification

  • Improved codebase readability

  • All new documentation

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