COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
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    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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  • Features
  • Seven Cloud Types
  • Variables

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  1. How it works
  2. The Weather Sphere
  3. The Cloud Dome

Soft Clouds

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Last updated 1 year ago

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Features

Uses the COZY Desktop Clouds as a base however the Soft Clouds take full advantage of the alpha channel to allow for soft, fluffy clouds that fill your sky. The Soft Clouds have a few additional parameters to allow you easy control over the apparent thickness and transparency of the clouds.

Seven Cloud Types

Variables

Name
Type
Description

Wind Speed

Float

Determines how quickly the cloud noise will scroll.

Clipping Threshold

Float

[0-1] Determines the alpha level to clip the clouds to.

Main Scale

Float

Determines the scale of the cloud noise.

Detail Scale

Float

Determines the scale of a secondary smaller cloud noise that modifies the cloud's edges

Detail Amount

Float

Determines the amount that the detail noise will modify the cloud edge

Cloud Thickness

Float

Controls the apparent thickness of the clouds by multiplying the opacity around the edges

Altocumulus Scale

Float

Determines the scale of the altocumulus texture

Cirrostratus Movement Speed

Float

Determines the rotation speed of the cirrostratus texture

Cirrus Movement Speed

Float

Determines the rotation speed of the cirrus texture

Chemtrails Movement Speed

Float

Determines the rotation speed of the chemtrails texture

Chemtrails Texture

Texture

Determines the texture used for the chemtrails

Cirrus Texture

Texture

Determines the texture used for the cirrus clouds

Cirrostratus Texture

Texture

Determines the texture used for the cirrostratus clouds

Altocumulus Texture

Texture

Determines the texture used for the altocumulus clouds

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Cumulus Clouds

Soft and fluffy these voronoi noise based clouds that lead to stylish skies.

Provide the basis for cloud coverage.

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Altocumulus Clouds

Super high-altitude clouds that can add a touch of detail to your scene.

Based on the same noise structure as the cumulus clouds but smaller scale.

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Chemtrails

More precisely known as "contrails", these clouds are a result of moisture condensing on jet trails.

These clouds are also defined by a texture.

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Cirrostratus Clouds

Noisy high-altitude clouds that signify cold temperatures, low humidity and heavy wind.

These clouds are also defined by a texture.

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Cirrus Clouds

Windswept stylish clouds that can add a touch of flavor to otherwise clear skies.

These clouds will follow high winds.

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Nimbus Clouds

Nimbus clouds are drawn across the screen from the direction of the wind and can be used to denote an incoming storm.

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Border Clouds

Define the clouds that appear around the horizon.

Can be additive to add clouds around the horizon, or subtractive to keep the clouds above the players head.