β‘Events Module
Overview
Use the COZY system to directly impact your world in a quick manner. The lightweight Events Module will provide you with access to many simple hooks that you can use to link functions to various events that can happen in the COZY system.
For more advanced control. see the Habits Module.
Key Features
Control Events by Time of Day
Run an event at dawn.
Run an event at morning.
Run an event at day.
Run an event at afternoon.
Run an event at evening.
Run an event at twilight.
Run an event at night.
Control Events by Time Passing
Run an event when an in-game minute passes.
Run an event when the hour changes.
Run an event when the day changes.
Run an event when the year changes.
Control Events Based on the Weather
Run an event when the weather changes.
Run events when a weather profile with a certain Event FX profile is playing.
Usage Examples
Turn a light on in the evening and off in the morning
This is incredibly simple within the Events Module! Simply create a point light in your scene and in the Events Module add two events. In the OnMorning section, add an event that disables the point light, and in the OnTwilight section add an event that enables it:
In this example, we use the OnMorning event instead of the OnDawn event because we want the light to stay on for a bit longer. Dawn will typically run right before the sun rises. Similarly, we use the OnTwilight event instead of the OnNight event because there will be a little bit of natural light left during twilight. These will combine to give your scene a very natural lighting system that keep your game well lit!
Add events that play during a certain weather type
Click the Add New Event FX Reference button
Now select your FX reference. This is an Event FX profile that is assigned to several weather profiles that all fit a certain type. By default, COZY ships with 3 Event FX types for rainy, snowy, and foggy weather but you can create your own Event FX Profiles using the right-click context menu.
Once your Event FX Reference is set, you can assign your events using the OnStart and OnStop Unity Events
Link methods to events in C#
For basic events, follow this C# script example. You can replace onDawn with any other COZY event that you want to listen to
Link methods to Event FX in C#
For events that play based on Event FX, you will need to follow this for your C# script
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