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Painted Skies

Features

The Painted Skies cloud type uses the Soft Clouds as a base but then adds a bit more detail to the mix by multiplying the cloud density by a user defined texture. This leads to a very nice, semi-realistic stylized cloud structure.

Seven Cloud Types

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Cumulus Clouds

Soft and fluffy these voronoi noise based clouds that lead to stylish skies.

Provide the basis for cloud coverage.

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Altocumulus Clouds

Super high-altitude clouds that can add a touch of detail to your scene.

Based on the same noise structure as the cumulus clouds but smaller scale.

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Chemtrails

More precisely known as "contrails", these clouds are a result of moisture condensing on jet trails.

These clouds are also defined by a texture.

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Cirrostratus Clouds

Noisy high-altitude clouds that signify cold temperatures, low humidity and heavy wind.

These clouds are also defined by a texture.

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Cirrus Clouds

Windswept stylish clouds that can add a touch of flavor to otherwise clear skies.

These clouds will follow high winds.

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Nimbus Clouds

Nimbus clouds are drawn across the screen from the direction of the wind and can be used to denote an incoming storm.

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Border Clouds

Define the clouds that appear around the horizon.

Can be additive to add clouds around the horizon, or subtractive to keep the clouds above the players head.

Variables

Edit the variables for the cloud type in the Atmosphere Module
Name
Type
Description

Wind Speed

Float

Determines how quickly the cloud noise will scroll.

Clipping Threshold

Float

[0-1] Determines the alpha level to clip the clouds to.

Main Scale

Float

Determines the scale of the cloud noise.

Detail Scale

Float

Determines the scale of a secondary smaller cloud noise that modifies the cloud's edges

Detail Amount

Float

Determines the amount that the detail noise will modify the cloud edge

Cloud Thickness

Float

Controls the apparent thickness of the clouds by multiplying the opacity around the edges

Altocumulus Scale

Float

Determines the scale of the altocumulus texture

Cirrostratus Movement Speed

Float

Determines the rotation speed of the cirrostratus texture

Cirrus Movement Speed

Float

Determines the rotation speed of the cirrus texture

Chemtrails Movement Speed

Float

Determines the rotation speed of the chemtrails texture

Chemtrails Texture

Texture

Determines the texture used for the chemtrails

Cirrus Texture

Texture

Determines the texture used for the cirrus clouds

Cirrostratus Texture

Texture

Determines the texture used for the cirrostratus clouds

Altocumulus Texture

Texture

Determines the texture used for the altocumulus clouds

Cloud Texture

Texture

Control the texture used for the painterly variation

Texture Color Multiplier

Color

Sets a color to multiply the cloud texture by before adding the variation

Texture Amount

Float

Controls how strong the texture variation is

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