COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
    • πŸ†˜Support & Community
    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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  • Purpose
  • Modules
  • Inputs & Outputs

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  1. How it works

The System Perspective

COZY runs like a living ecosystem

PreviousCOZY SamplesNextMeridiem Time

Last updated 7 months ago

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Purpose

While the most marketed feature of COZY: Stylized Weather is the skybox and weather manager, its deeper purpose is much more than this. COZY is, at it's heart, a world manager system.

Modules

COZY uses a modular architecture within its system. A is defined as a sub-system that functions as a small system to complete peripheral tasks, communicates with the head unit, and works together with other modules to accomplish a centralized task. If the COZY System is the heart, the modules are the components that make up most of the features.

The base package of COZY ships with 19 modules and there are 9 additional modules available for purchase individually or alongside COZY Pro. For more information, see the dedicated page.

Inputs & Outputs

While self-contained, the COZY System is designed for interaction. One way that COZY is designed for interaction is through readily accessible inputs & outputs that are either internal or external. Internal inputs & outputs are only accessible within the system or editor whereas external inputs & outputs are accessible in your own scripts through C#. Here are a few examples of internal inputs and outputs:

Inputs:

  • Intuitive UI

Outputs:

βš™οΈ
module
modules
Save & Load Module
Debug Module
Events Module