COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
    • πŸ†˜Support & Community
    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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  • Visual Errors
  • My materials & scene are bright pink
  • My scene is full of thick grey fog
  • My scene is pixelated/low resolution
  • The COZY system is not visible in my game view, but is visible in edit mode
  • Console Errors
  • Error regarding the PostProcessing namespace

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  1. Appendix

Frequently Asked Questions (FAQs)

While COZY is fairly simple to understand, there are a few questions that we get frequently that we can answer preemptively.

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Last updated 7 months ago

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Visual Errors

My materials & scene are bright pink

Likely you have forgotten to import the URP/HDRP package. Find your package in Distant Lands/Cozy Weather/Custom Render Pipelines

My scene is full of thick grey fog

You have not enabled your opaque texture or your opaque texture is overridden by the main camera. Double check that your opaque texture is enabled properly! Link to

My scene is pixelated/low resolution

You have not disabled your opaque texture downsampling. Double check that your opaque texture downsampling is set to none! Link to

The COZY system is not visible in my game view, but is visible in edit mode

Make sure that your target camera is properly setup and the game view is in focus

Console Errors

Error regarding the PostProcessing namespace

This error is caused by having the compiler for the Post Processing V2 package included in your player settings:

Assets\Distant Lands\Cozy Weather\Contents\Scripts\Data\FX\VisualFX.cs(8,29): error CS0234: The type or namespace name 'PostProcessing' does not exist in the namespace 'UnityEngine.Rendering' (are you missing an assembly reference?)

Normally this happens because you had the post processing v2 package in your project at some point in time and did not properly remove this when you removed the package. You can easily resolve this by removing the UNITY_POST_PROCESSING_STACK_V2 define from the scripting define symbols in your player settings.

URP documentation
URP documentation