COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
    • πŸ†˜Support & Community
    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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On this page
  • Overview
  • Variables
  • Min Time / Max Time
  • Likelihood
  • Forecast Modifier Method
  • Chance Effectors
  • FX

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  1. How it works
  2. Profiles

Weather Profile

PreviousMaterial ProfileNextFX Profiles

Last updated 1 year ago

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Overview

Weather Profiles in COZY define different atmospheric settings that can be played by the . These profiles allow you to customize the mood and feel of your scene by adjusting various weather-related parameters.

Weather profiles and ambience profiles are very similar but have a few key differences.


Variables

Min Time / Max Time

Determines the minimum and maximum amount of in-game time that this profile will play for.

Likelihood

Determines the likelihood that this profile will play (0 - 2). A value of 0 will never play and a value of 2 will play twice as often as a value of 1.

Forecast Modifier Method

Determine what method this profile will use when selecting the next profile to forecast.

Method
Description

Forecast Next

Only forecast one of the profiles in this list.

Don't Forecast Next

Will forecast any profile except for the ones in this list.

Forecast Any Profile

Will forecast a random weather profile next

Chance Effectors

Determine the impact that various factors have on the chance that this profile will play. Y value is the multiplicative coefficient to the current chance value and the X value is determined by the dropdown.

In the example above, the profile will play only during the day and be disabled at night

FX

NOTE: these are references to other profiles and changes you make here are consistent across all ambience and weather profiles that reference that FX Profile.

Holds a list of that will be played along with the profile.

FX Profiles
Weather Module