COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
    • πŸ†˜Support & Community
    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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  • Overview
  • Key Features
  • Ambience Selection
  • Usage Examples
  • Create New Ambience Type

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  1. How it works
  2. Modules

Ambience Module

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Last updated 1 year ago

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Overview

The Ambience Module functions as a sort of secondary weather system. It has its own forecast and profiles (known as ) that play FX profiles, however it is missing a few features that the main has. This allows it to run as a much lighter concurrent system.

Compatibility Information

βœ… Has equivalent COZY Biome Module

Why are ambience and weather separated into two modules?

  • Performance: having the two systems separated allows weather to have all the features it needs while not bloating the ambience system.

  • Organization: in general ambience and weather are two different concepts. Separating them into two modules allows this concept to drive your organization.

  • Variation: there are many weather + ambience combos that can breathe life and variation into your project. For example, instead of having a Fireflies weather type like many other systems, within COZY you can have a Partly Cloudy with Fireflies, a Clear Weather with Fireflies, or a Mostly Cloudy with Fireflies.

Key Features

Ambience Selection

Add ambience profiles to a list and watch them automatically play in your scene

Usage Examples

Create New Ambience Type

Create a new according to the documentation on it. Now add your newly created profile to the list in the module. Your ambience will now appear in the ambience profile rotation!

Ambience Profiles
Weather Module
Ambience Profile
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