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🌌Atmosphere Module

Overview

The Atmosphere Module provides dynamic control over the skydome, fogdome, clouddome, and lighting settings. This module allows you to use gradients and curves (setup in an Atmosphere Profile) to detail the way that your scene's colors look in your game.

Compatibility Information

βœ… Has equivalent COZY Biome Module

❌ Overridden by the BLOCKS Module

Key Features

Sky Dome Controls

  • Control sky colors

  • Control stars, rainbow, galaxy, and light scattering FX

  • Control rainbow size and placement (rainbow brightness is controlled by the Material Manager Module

  • Control sun and moon halos

Fog Dome Controls

  • Control the fog color

  • Control the fog density

  • Handle variation with the fog

  • Change the way that light illuminates the fog

Cloud Dome Controls

  • Manage properties for the individual cloud styles

  • Provides controls for the default Cloud FX if the weather module is not active on the Weather Sphere

Usage Examples

Change the color of the sky to orange at sunset

Change the color of the Sky Zenith gradient, Sky Horizon, Fog Colors, and Light Flare to orange around 75% of the way through the gradient. See the documentation on Meridiem Time for an explanation on why this works!

This gradient will be orange at 75% of the way through the day or 6PM

Decrease the brightness of the ambient light at night

Set your ambient light multiplier property to interpolate

Then lower the magnitude of the curve between 0.75 to 1 and 0 to 0.25

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