COZY Documentation
  • Welcome!
    • πŸ‘‹Hello!
    • πŸ—ΊοΈRoadmap
    • πŸ†˜Support & Community
    • πŸŽ“Changelog
  • Getting Started
    • πŸ”ŒInstallation
    • πŸ› οΈSetting Up Your Project
    • 🌐Creating a New Scene
    • πŸ“¦COZY Samples
  • How it works
    • βš™οΈThe System Perspective
    • ⏱️Meridiem Time
    • 🌈Gradients & Curves
    • βš–οΈWeighted Random Chance (WRC)
    • πŸ§‘β€πŸ«Weather Selection & Forecasting
    • The Weather Sphere
      • 🌌The Sky Dome
      • ☁️The Cloud Dome
        • COZY Desktop Clouds
        • COZY Mobile Clouds
        • Soft Clouds
        • Painted Skies
        • Ghibli Desktop & Mobile Clouds
        • Single Texture Clouds
        • Luxury Clouds
      • 🌫️The Fog Dome
    • Modules
      • 🌌Atmosphere Module
      • πŸ•‘Time Module
      • 🌦️Weather Module
      • πŸƒAmbience Module
      • 🌑️Climate Module
      • ⚑Events Module
      • 🎨Interactions Module
      • ☁️Buto Module
      • 🌎MicroSplat Module
      • 🌳The Vegetation Engine (TVE) Module
      • πŸͺžReflections Module
      • πŸŒ™Satellite Module
      • πŸ—ƒοΈSave & Load Module
      • πŸŒ„Transit Module
      • πŸ’¨Wind Module
      • πŸ•‘System Time Module
      • πŸ›Debug Module
      • ☁️Plume Module
      • πŸŒ‡Blocks Module
      • πŸŒ‘Eclipse Module
      • πŸ“†Habits Module
      • 🎼ReSound Module
      • πŸ”—Link Module
    • Profiles
      • Ambience Profile
      • Atmosphere Profile
      • Forecast Profile
      • Perennial Profile
      • Satellite Profile
      • Material Profile
      • Weather Profile
      • FX Profiles
        • Audio FX
        • Climate FX
        • Cloud FX
        • Event FX
        • Filter FX
        • Multi FX
        • Particle FX
        • Precipitation FX
        • Thunder FX
        • Visual FX
        • Wind FX
      • Climate Profile
    • Biomes
    • Settings
  • Extending COZY
    • Stopping Indoor FX
    • Developing the Render Queue
    • Utilities
  • Integrations
    • Crest Water 4 (URP Only)
    • Crest Water 5
    • Stylized Water 2
    • KWS Water System
    • Generic Shader Graph
    • The Vegetation Engine
    • MicroSplat
  • Appendix
    • Frequently Asked Questions (FAQs)
    • Improving Performance With COZY 3
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On this page
  • Overview
  • Key Features
  • Sky Dome Controls
  • Fog Dome Controls
  • Cloud Dome Controls
  • Usage Examples
  • Change the color of the sky to orange at sunset
  • Decrease the brightness of the ambient light at night

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  1. How it works
  2. Modules

🌌Atmosphere Module

Overview

The Atmosphere Module provides dynamic control over the skydome, fogdome, clouddome, and lighting settings. This module allows you to use gradients and curves (setup in an Atmosphere Profile) to detail the way that your scene's colors look in your game.

Compatibility Information

βœ… Has equivalent COZY Biome Module

❌ Overridden by the BLOCKS Module

Key Features

Sky Dome Controls

  • Control sky colors

  • Control stars, rainbow, galaxy, and light scattering FX

  • Control rainbow size and placement (rainbow brightness is controlled by the Material Manager Module

  • Control sun and moon halos

Fog Dome Controls

  • Control the fog color

  • Control the fog density

  • Handle variation with the fog

  • Change the way that light illuminates the fog

Cloud Dome Controls

  • Manage properties for the individual cloud styles

  • Provides controls for the default Cloud FX if the weather module is not active on the Weather Sphere

Usage Examples

Change the color of the sky to orange at sunset

Change the color of the Sky Zenith gradient, Sky Horizon, Fog Colors, and Light Flare to orange around 75% of the way through the gradient. See the documentation on Meridiem Time for an explanation on why this works!

Decrease the brightness of the ambient light at night

Set your ambient light multiplier property to interpolate

Then lower the magnitude of the curve between 0.75 to 1 and 0 to 0.25

PreviousModulesNextTime Module

Last updated 6 months ago

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This gradient will be orange at 75% of the way through the day or 6PM
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