Applying a Medium
Shader Graph
To start, add the node that corresponds to the medium that you would like to use to your graph. For this tutorial, we'll be using the Wind Cloth medium but you can use the medium that corresponds with the type of material that you want to simulate. You can then wire the output directly to the vertex position node.


Once the node is added, you need to add in the values and the masks for each type of wind.
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