Zephyr: Universal Wind System
Never think about your wind implementation again

Easy API Calls
No coding experience? No worries! Zephyr makes it easy for anyone to quickly access and modify your wind data.
Build shaders with confidence in your program of choice. Zephyr supports Amplify Shader Graph, Shader Graph, and HLSL out of the box allowing artists to use the programs that they want to use with no limitations.
using DistantLands.Zephyr;
public class ExampleScript
{
// Sets a multiplier for the wind effect.
public float windEffectMultiplier = 1.0f;
void Update()
{
// Grabs the current wind force at the position of the object.
Vector3 windForce = ZephyrWind.Instance.GetWindAtPoint(transform.position);
}
}
Additional Resources
We'd love to meet you! Feel free to get in touch.

GitHub
After your invoice is verified, use the GitHub release of Zephyrus for access to the latest version and faster bug fixes.

We'd love to hear from you directly! For more sensitive requests or direct support, feel free to reach out to us at contact@distantlands.space

Website
Come visit our website for more information about Distant Lands

Unity Asset Store
Come check out our other assets!

YouTube
For showcases, tutorials and more, visit our YouTube channel. subscribe to stay up to date on new projects!
Last updated



