Effect Listeners
Add CPU based wind effects to make every corner of your game world feel alive. Automatically setup with inertia and LODs for each component to ensure maximum performance.
Components
Core Settings

Every component has the same Wind Listener settings available. You can use these to interpret the wind data as it comes in.
Override Input Listener
Use this to transfer the current wind vector from another listener
Wind Effect Multiplier
Multiplies the strength of the wind
Spring Strength
Controls the strength of the spring force on the wind listener. This pulls the wind force vector back when wind is suddenly removed.
Damping
Controls the damping of the spring force on the wind listener. This reduces the spring force vector over time to slow the spring.
Wind Mask
Controls the mask of the wind vector. If you set it to (1, 0, 1), the wind vector will only change based on the non-vertical wind.
Wind Test Point
Defines the point in local space that will be used to test the wind vector.
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