FAQ

Have a question for us about Zephyr? Check here for the most commonly asked questions!

Integration

How can I integrate Zephyr with my shaders?

Integrating Zephyr is easy! Follow the guides for Shader Graph, Amplify Shader Editor, or hand written shader code in the Integration section.

Will integrating Zephyr into my shaders break them if I remove Zephyr?

No, so long as you follow the integration guide there are fail safes built into the shader code that will prevent errors.

Will Zephyr work out of the box with XYZ third party shader?

Possibly! See our list of supported third party assets here.

Don't see the asset you would like to see on our list? Feel free to leave a request via email at contact@distantlands.space or via Discord

Purchasing and Licensing

Can I use Zephyr in a commercial game?

Yes, absolutely! Zephyr is licensed under the Unity Asset Store EULA and may be used in a commercial game.

See more about Unity's EULA here: https://unity.com/legal/as-terms

Common Errors

VFX Graph: Property (ZEPHYR_WindNoiseTexture) at kernel index (0) is not set

This is caused from the wind noise texture not being available. To fix this error, make sure that your scene is setup for Zephyr and then either focus the scene view or enter play mode!

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