FAQ

Have a question for us about Zephyr? Check here for the most commonly asked questions!

Integration

chevron-rightHow can I integrate Zephyr with my shaders?hashtag

Integrating Zephyr is easy! Follow the guides for Shader Graph, Amplify Shader Editor, or hand written shader code in the Integration section.

chevron-rightWill integrating Zephyr into my shaders break them if I remove Zephyr?hashtag

No, so long as you follow the integration guide there are fail safes built into the shader code that will prevent errors.

chevron-rightWill Zephyr work out of the box with XYZ third party shader?hashtag

Possibly! See our list of supported third party assets here.

Don't see the asset you would like to see on our list? Feel free to leave a request via email at contact@distantlands.spaceenvelope or via Discordarrow-up-right

Purchasing and Licensing

chevron-rightCan I use Zephyr in a commercial game?hashtag

Yes, absolutely! Zephyr is licensed under the Unity Asset Store EULA and may be used in a commercial game.

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See more about Unity's EULA here: https://unity.com/legal/as-termsarrow-up-right

Common Errors

chevron-rightVFX Graph: Property (ZEPHYR_WindNoiseTexture) at kernel index (0) is not sethashtag

This is caused from the wind noise texture not being available. To fix this error, make sure that your scene is setup for Zephyr and then either focus the scene view or enter play mode!

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