Lumen Flare
The LumenFlareLayer creates stylized lens flare and glow effects, with support for multiple fading modes. This layer is perfect for adding visual impact to bright light sources or magical objects.
Common Uses:
Lens flares for the sun or bright lamps
Magical glows around enchanted items
Highlighting important objects with a soft halo
Variables
sceneDepthFade
bool
Enable fading based on scene geometry.
sceneDepthFadeStart
float
Start distance for scene depth fade.
sceneDepthFadeEnd
float
End distance for scene depth fade.
cameraDepthFade
bool
Enable fading based on camera depth.
cameraDepthFadeStart
float
Start distance for camera depth fade.
cameraDepthFadeEnd
float
End distance for camera depth fade.
cameraDistanceFade
bool
Enable fading based on camera distance.
cameraDistanceFadeStart
float
Start distance for camera distance fade.
cameraDistanceFadeEnd
float
End distance for camera distance fade.
objectDistanceFade
bool
Enable fading based on proximity to the object.
objectDistanceFadeStart
float
Start distance for object distance fade.
objectDistanceFadeEnd
float
End distance for object distance fade.
Inherits posterize, noise variation, sine variation, repeat, color, mesh, etc. from LumenEffectLayer.
Example:
Add LumenFlareLayer to a torch or lantern for a stylized glow.
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