Lumen Flare

The LumenFlareLayer creates stylized lens flare and glow effects, with support for multiple fading modes. This layer is perfect for adding visual impact to bright light sources or magical objects.

Common Uses:

  • Lens flares for the sun or bright lamps

  • Magical glows around enchanted items

  • Highlighting important objects with a soft halo

Variables

Name
Type
Description

sceneDepthFade

bool

Enable fading based on scene geometry.

sceneDepthFadeStart

float

Start distance for scene depth fade.

sceneDepthFadeEnd

float

End distance for scene depth fade.

cameraDepthFade

bool

Enable fading based on camera depth.

cameraDepthFadeStart

float

Start distance for camera depth fade.

cameraDepthFadeEnd

float

End distance for camera depth fade.

cameraDistanceFade

bool

Enable fading based on camera distance.

cameraDistanceFadeStart

float

Start distance for camera distance fade.

cameraDistanceFadeEnd

float

End distance for camera distance fade.

objectDistanceFade

bool

Enable fading based on proximity to the object.

objectDistanceFadeStart

float

Start distance for object distance fade.

objectDistanceFadeEnd

float

End distance for object distance fade.

Inherits posterize, noise variation, sine variation, repeat, color, mesh, etc. from LumenEffectLayer.

Example:

  • Add LumenFlareLayer to a torch or lantern for a stylized glow.

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