Dynamic Ray
The DynamicRayLayer creates animated, stylized light rays that respond to sun direction and camera angle. This layer is ideal for simulating sunbeams, magical energy rays, or sci-fi scanning effects. It inherits all fading and variation options from StaticRayLayer.
Common Uses:
Sun shafts breaking through clouds or windows
Magical spell beams or energy rays
Stylized sci-fi scanning or spotlight effects
Variables
rayLength
float
Maximum distance each ray will travel.
bidirectional
bool
If true, rays are cast both forward and backward from the mesh surface.
angleOpacityEffect
float
How much the angle between the sun direction and the ray’s forward vector affects opacity (0–1).
angleRaylengthEffect
float
How much the angle between the sun direction and the ray’s forward vector affects ray length (0–1).
autoAssignSun
bool
Automatically assign the primary directional light as the sun.
useLumenSunScript
bool
Use a custom script to control the Lumen sun behavior.
sunDirection
Vector3
World-space direction of the simulated sun.
Inherits all fading and variation options from StaticRayLayer.
Example:
Use DynamicRayLayer for a magical portal that emits swirling, animated rays.
Add to a window to create animated god rays that move as the sun moves.
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