Release Notes
Lumen v2.0.0 β Major Update!
Fully updated for Unity 6.1
New Features
Fake Light System
Add high-impact lighting to your world at a fraction of the runtime cost.
Dynamically control falloff, flicker, normal interaction, and stylization features such as:
Color variation
Posterization
Repeating instances
Designed for stylized visuals with an emphasis on performance.
Effect Layer System
Combine and stack all four effect types into a single unified player:
Fake Light
Static Ray
Dynamic Ray
Flare
Create complex lighting compositions using a new layer hierarchy system.
Layers can now be independently controlled, reordered, and toggled.
New Effects
Object Distance Fade: Gradually fade effects based on distance from the camera.
Posterize: Apply stepped opacity for a stylized, toon-shaded appearance.
Sine Variation: Animate color changes with sine wave interpolation for rhythmic, non-random variation.
Repeat: Automatically duplicate layers multiple times with full control over behavior.
Repeat Types:
Linear: Interpolate transform, brightness, and color evenly.
Random: Spread instances randomly within set bounds.
Curve: Apply animation curves to customize repetition behavior.
Active Toggle: Quickly enable or disable individual effects on the fly.
Handle-Based Layer Controls
Adjust position, rotation, and scale for each effect layer directly in the scene view.
Intuitive new handle system streamlines scene composition.
Effect Initialization
New lifecycle behavior allows effects to fade in and out gracefully when enabled or disabled.
UI & Editor Improvements
UI Toolkit Interface
Rebuilt from the ground up using Unityβs UI Toolkit for a faster and more modern workflow.
Includes a cleaner, more intuitive layout and better support for multi-effect setups.
Package-Based Architecture
Now shipped as a Unity Package, making integration and updates easier.
Editor and runtime code fully separated, ensuring smoother version control and modular project structure.
Mesh Library
Add custom meshes for your lighting effects directly within the Unity Editor.
Supports easy mesh swapping and visual previews.
Performance & Compatibility
Optimized across all systems for faster rendering and lower CPU overhead.
Dropped support for Built-in Render Pipeline (BiRP) to focus on URP.
Cleaner, leaner runtime code for better integration in large-scale projects.
Documentation & Support
Brand new documentation covering all systems, effects, and extensibility points.
Includes in-depth examples and API documentation.
Please do not hesitate to reach out to us if you have any questions
Email | Discord | Website | Documentation
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