Release Notes

Lumen v2.0.0 – Major Update!

Fully updated for Unity 6.1

New Features

Fake Light System

  • Add high-impact lighting to your world at a fraction of the runtime cost.

  • Dynamically control falloff, flicker, normal interaction, and stylization features such as:

  • Color variation

  • Posterization

  • Repeating instances

  • Designed for stylized visuals with an emphasis on performance.

Effect Layer System

  • Combine and stack all four effect types into a single unified player:

  • Fake Light

  • Static Ray

  • Dynamic Ray

  • Flare

  • Create complex lighting compositions using a new layer hierarchy system.

  • Layers can now be independently controlled, reordered, and toggled.

New Effects

  • Object Distance Fade: Gradually fade effects based on distance from the camera.

  • Posterize: Apply stepped opacity for a stylized, toon-shaded appearance.

  • Sine Variation: Animate color changes with sine wave interpolation for rhythmic, non-random variation.

  • Repeat: Automatically duplicate layers multiple times with full control over behavior.

  • Repeat Types:

  • Linear: Interpolate transform, brightness, and color evenly.

  • Random: Spread instances randomly within set bounds.

  • Curve: Apply animation curves to customize repetition behavior.

  • Active Toggle: Quickly enable or disable individual effects on the fly.

Handle-Based Layer Controls

  • Adjust position, rotation, and scale for each effect layer directly in the scene view.

  • Intuitive new handle system streamlines scene composition.

Effect Initialization

  • New lifecycle behavior allows effects to fade in and out gracefully when enabled or disabled.

UI & Editor Improvements

UI Toolkit Interface

  • Rebuilt from the ground up using Unity’s UI Toolkit for a faster and more modern workflow.

  • Includes a cleaner, more intuitive layout and better support for multi-effect setups.

Package-Based Architecture

  • Now shipped as a Unity Package, making integration and updates easier.

  • Editor and runtime code fully separated, ensuring smoother version control and modular project structure.

Mesh Library

  • Add custom meshes for your lighting effects directly within the Unity Editor.

  • Supports easy mesh swapping and visual previews.

Performance & Compatibility

  • Optimized across all systems for faster rendering and lower CPU overhead.

  • Dropped support for Built-in Render Pipeline (BiRP) to focus on URP.

  • Cleaner, leaner runtime code for better integration in large-scale projects.

Documentation & Support

  • Brand new documentation covering all systems, effects, and extensibility points.

  • Includes in-depth examples and API documentation.

Please do not hesitate to reach out to us if you have any questions

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